Brak Ironbones

Description:

Medium humanoid (Nimothan), chaotic neutral

Armor Class 13
Hit Points 39
Speed 30 ft.

STR 17 (+3) DEX 12 (+1) CON 16 (+3) INT 9 (-1) WIS 10 (+0) CHA 11 (+0)

Saving Throws Strength +5, Constitution +5
Senses passive Perception 10
Skills Athletics +5, Intimidation +5, Survival +2
Armor Proficiencies All armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies None
Languages (Illiterate) Low Atlantean, Nimothan.

Reaver’s Charge. Brak can perform a Reaver’s Charge before initiative is rolled in an encounter, as long as he is not surprised. He can also use a bonus action to perform a Reaver’s Charge any time he reduces an enemy to 0 hit points (or less) with a melee attack. When Brak performs a Reaver’s Charge, he moves up to his speed and makes a melee attack. Brak can use Reaver’s Charge once, and then he must take a rest before he can use it again.

Protection. When a creature Brak can see attacks a target other than him that is within 5 feet of him, Brak can use his reaction to impose disadvantage on the attack roll. He must be wielding a shield.

Second Wind. On his turn, Brak can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once he uses this feature, he must finish a short or long rest before he can use it again.

Action Surge. Brak can push himself beyond his normal limits for a moment. On his turn, Dar can take one additional action on top of his regular action and a possible bonus action. Once he uses this feature, Dar must finish a short or long rest before he can use it again.

Improved Critical. Brak’s weapon attacks score a critical hit on a roll of 19 or 20.

ACTIONS
Unarmed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage/1d10+3 slashing damage two-handed.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., thrown 20/60, one target. Hit: 1d4+3 piercing damage.

Bio:

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Equipment: Shield, battleaxe, 2 daggers, traveler’s clothes, backpack, bedroll, mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, pouch, riding horse, bit and bridle, riding saddle, saddle bags.

Wealth: 10 gp

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  • Personality Traits: Battle brings me joy. How else can I measure myself against the world?
  • Ideals: Strength. The world is a hard place and there is no room for weakness.
  • Bonds: I have a dozen siblings who are brawling their way across Thule.
  • Flaws: I refuse to employ stealth or guile against my enemies. Let them see me coming!

Brak Ironbones

Tales from the Fallen Gate Maded Maded