Tales from the Fallen Gate
Lu the Golden
Medium humanoid (Kalay), chaotic neutral
Armor Class 15/17 (leather cuirass/+ shield)
Hit Points 21
Speed 30 ft.
STR 8 (-1) DEX 14 (+2) CON 13 (+1) INT 11 (+0) WIS 15 (+2) CHA 16 (+3)
Saving Throws Wisdom +5, Charisma +5
Senses passive Perception 13
Skills Deception +5, Medicine +2, Persuasion +5, Religion +2
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies All simple weapons
Tool Proficiencies None
Languages (Literate) Low Atlantean, Kalayan
Healing Blessing. Lu can use an action to heal herself or another with a touch. Lu can heal hit points equal to three times her character level per day, and need not use all of her blessing at once. If the recipient is someone other than Lu, the recipient also gains the benefit of a resistance spell.
Spellcasting. Spell save DC: 13, Spell attack modifier: +5; Prepared Spells: 5; 1st level spell slots: 4; 2nd level spell slots: 2
Cantrips known: mending, spare the dying, thaumaturgy
1st level spells prepared: bless, command, cure wounds, guiding bolt
2nd level spells prepared: lesser restoration
Ritual Casting. Lu can cast a cleric spell as a ritual if that spell has the ritual tag and she has the spell prepared.
Divine Domain. Trickery: charm person & disguise self are always prepared.
Blessing of the Trickster. Lu can use her action to touch a willing creature other than herseif to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until she uses this feature again.
Channel Divinity: Turn Undead. As an action, Lu presents her holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Lu as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Channel Divinity: Invoke Duplicity. As an action, Lu creates a perfect illusion of herself that lasts for1 minute, or until she loses her concentration (as if she were concentrating on a spell). The iIlusion appears in an unoccupied space that she can see within 30 feet of her. As a bonus action on her turn, Lu can move the illusion up to 30 feet to a space she can see, but it must remain within 120 feet of her. For the duration, she can cast spells as though she were in the illusion’s space, but she must use her own senses. Additionally, when both Lu and her illusion are within 5 feet of a creature that can see the illusion, she has advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Unarmed. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Sling. Ranged Weapon Attack: +1 to hit, ammunition 30/120 ft., one target. Hit: 1d4-1 bludgeoning damage.
Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6-1 bludgeoning damage.
Equipment: Leather cuirass, shield, Ishtar’s star pendant, mace, sling, pouch of stones, traveler’s clothes, backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, healer’s kit, pouch, riding horse, bit and bridle, riding saddle, saddle bags.
Wealth: 192 gp
Small mirror set in a painted wooden frame (25 gp)
Lu the Golden was born and raised in the High Temple of Ishtar in Quodeth. She’s known no other life than her initiation into the secrets of Ishtar, but has always yearned to leave the Temple’s walls and courtyards. Her dreams of the bold, adventurous life outside of the Temple may not be everything she expects. But the man who persuaded her to pack her things and set out with him has promised gold, adventure, and excitement.
- Personality Traits: I don’t just worship Ishtar. I emulate Her whenever possible. Have you thought about inviting Ishtar into your life?
- Ideals: Union. Someday Ishtar and I will be as one.
- Bonds: Through bold living, I’ll bring others to the faith.
- Flaws: I haven’t spent much time outside of the temple.